In We love katamari, the sequel to Katamari Damacy, you get to roll up even more stuff.
The gameplay is rather simple.. your controls are the two analog sticks, each representing a hand of sorts. Both analog sticks up = forward, left one up, right one down = fast turn to the right. you can also dash and do a 180 degree turn. the basis of the game is to roll over stuff that are smaller than you and grow bigger, its pretty simple, but that does in no way make this game worse.
You get introduced to the game first through a crazy intro with all kinds of trippy shit, like dancing red pandas, and the mighty king of all cosmos dancing all around your screen as he loves to do, with crazy j-pop in the background. It’s actually a pretty fitting intro, since the game is as crazy.
The story is pretty much spread through the game, although its just silly stuff, it adds to the atmosphere of the game.
this time the king of all cosmos has apparently gotten drunk and blown up all the planets and stars and his son, the prince has to take care of it, like in katamari damacy. He does have alot of strange cousins helping him out, you will eventually unlock them by rolling them in-game with comments from the king.
You start levels by talking to fans of katamari damacy, who each want to see something get rolled up for certain reasons.
there are also some story cutscenes on your first runs through the levels, which involve the king of all cosmos growing up, boxing and all kinds of crazy stuff.
The main levels each have like 3 cousins to find and every level has a present. presents are stuff you can put on your cousins, like masks, bikinis, guitars, earphones. Each one looks different on every cousin, so there is alot to see.
There is also this camera present which allows you to take pictures of your katamari and surroundings, this is pretty fun cause there is so much detail and fun stuff to see in the game. the place to see your photos is pretty damn cool too. (c’mon, you feed the photos to a goat if you don’t like them)
The levels all have loads of detail and are all pretty different. the main levels have you going around from a small room, to rolling up the king of all cosmos himself. You will find yourself rolling up monuments, smacking godzilla’s off islands and of course, rolling up people.
the other levels each have their own themes, like rolling up food with a sumo to make him fatter and win his opponent (you can get him like, 600kg) rolling up a gingerbreadhouse, rolling up loads of animals in a zoo, rolling up a thousand origami cranes and rolling up a huge campfire. Yeah, loads of rolling up.
there are fun little details to see everywhere around levels, which makes the game seem really polished and that the developers had fun making it.
Once you have played through every level, there is still loads of stuff to do. you can improve your scores, make your katamari much bigger, find new presents and cousins and of course, the never-ending quest for items.
There is also a pretty fun 2 player versus mode, sadly not as good as the single player. The ‘mode’ of the versus play is also random, sometimes you have to hold a certain item to win, sometimes most of one type of item, you can make stuff get off your opponent by dashing him or her and you can even roll your opponent up.
However, you can also play something called co-op mode in we love katamari, where both players roll the same katamari. This is pretty difficult to get used to, but its loads of fun when you somewhat get used to it.
If you are too tired to actually play, you can go look at your collection of items. this shows every thing you have ever rolled up, with a fun explanation from the king of all cosmos’ point of view, you can check out the models and sounds the objects make and there are like a thousand items spread throughout the levels so there is really alot to see.
You can also go fly in the cosmos and look at the planets you have created, with relaxing music in the background.
The music of the game is mostly j-pop, all of them work really well and stay in the mood of the game.
The games graphical style is simplistic, not too many polygons and the textures are partly pixelated on purpose, all the textures are pixel perfect and just work really well, creating a theme for the game. Seeing that there are a 1000 things to roll up, everything has been done really damn well.
Even the level selection has alot of stuff in it, you go around this 2D plane with your cousin, and music goes on with you. You can run to knock down cousins and make all your cousins follow you around by dancing. This can be pretty fun in 2 player.
I recommend this game to pretty much anyone. Conservatives might find the game silly because of the simplistic controls and gameplay, but that’s their problem. There is so much to see and the whole atmosphere of the game is crazy and fun. The gameplay is actually really addictive, simple does never have to mean bad.
We Love Katamari is a really polished game with a nice unique theme to it and simplistic gameplay.
and it gets a..
9/10 (would have given a 10, but hey, would look pretty silly on a first review)
-Zaarock