Tech demo’s and lazyness

February 6th, 2008

That’s the news for now.

If you’re into coding or just curious, check out our new tech demo, from the link on the right. Eventually I’ll populate that list with tutorials, snippets, and useful stuff.

Also, yes, I couldn’t do a video review this week, because I’m lazy. Next week.

-Jok

Trilby - The Art of Theft — The gentleman’s review.

January 28th, 2008

Jok here, coming in live with the first installment of the new Wushu-Gamer video reviews. This will hopefully become a weekly thing, if I get off my lazy arse. Yes, I am aware there are several issues with the movie, for example, the mouse cursor that is there the whole review. Yes, I forgot. Another thing would be that the first minute or two, you can barely hear me, because my microphone was fairly far away. Quality gets better as you progress.

Click for the video.

Links:
Yahtzee’s site
Zero Punctuation
Adventure Game Studio

If you wish to see me review a specific game, or simply wish to talk, or comment on the review, e-mail me at t_mihai91 AT yahoo DOT com, or leave a comment here.

Until next time, this is Jok, signing off.

Wow.

January 26th, 2008

suo remembered his login. I think I’ll bug Jok into submission of making that feature (no idea what it is) for everyone now.

If I ever remember my login for my mail I’ll check that too. Doubt anyone’s sent anything to it though.

Maybe I’ll see if I can even find a game for him to review…

Well, suo is done and disappearing for now.

(Yes Jok, you’re free to make this post useful if you want to.)

HOLD THE PHONE?!

January 18th, 2008

Yep, we’re not dead. Yet, at least.

I know, no new reviews, no nothing, but that’s partially because school started, I got a social life, etc, and partially because I got lazy.

Anyhow, I’ll try to raise the activity level a bit, and on the way is also something new and hopefully good. Namely, a new department of Wushu-Gamer, one that would make gamers feel better. The few that would actually find this site. I’ll work on finishing it up by the end of next week, and will be posting the news by then, hopefully.

Until then, this is Jok signing off.

Inactivities!

October 1st, 2007

We’re sorry for the inactivity for a few weeks. Most of us just restarted school, so we don;t have too much time to make you people happy with our review sexiness. We’re sorry ;_;

Spirit TV - Change of staffing

September 17th, 2007

Sad to say, our resident spirit TV creator, Mr-Deanster, has left the clan spirit. This means that there will be no spirit TV… run by him.

Spirit TV is getting a new face. TSR of the Toribash Forums. We wish you good luck, TSR! ^^

TUMIKI Fighters

September 9th, 2007

TUMIKI Fighters is a shoot ‘em up by a freeware developer called Kenta Cho.

It is sort of the only ‘full’ game done by him, because it has five levels and each have their own bosses and mini-bosses, which is rather generic, but the gameplay is largely based on a gimmick as in many modern shmups.

Once you have shot down an enemy ship, or part of it, you can attach it to your plane by catching it, the part will keep shooting its bullet pattern, but now its on your side. So you can basically build yourself a huge ship, bigger than most of the bosses.’

Level 5 of tumiki fighters

The scoring system has to do with picking up enemy parts aswell, along with the usual blowing up stuff.
once you have picked up an enemy, it will start giving you points a couple of times in a second, usually this is about a 100 a time. if the enemy is hidden by pressing the X-button it will only give you 25 or such. Why is this important? Well, if you want to survive, getting extra lives is crucial and if you want to compete, scoring is too.

The graphics are pretty simple and give the game sort of a toyish feel, which fits with the part collecting, It doesn’t distract from the gameplay and works well.

Tumiki fighters also has a strong ‘rank’ system, meaning if you are playing well(high score), stuff starts getting harder.. here is an example:

Level 1 boss going ape-shit because you’re playing well

Eventually, if you want to get a big ship, you’ll want to stay on the right side of the screen alot, so you can kill enemies before they attack you ( colliding with enemies doesn’t cause damage! )

I was supposed to clear the game before making this review, but hey, at least I got to the last form of the last boss.

It’s a nice and solid game, with pretty fun original gameplay. Its not too long or hard for a shmup and hey, its free.

TUMIKI Fighters gets a…

7/10

-Zaarock

Controls: arrow keys = movement, Z-key = shot, X-key = shot direction lock and hiding attached parts
gamepad highly recommended.

Windows: Link
Mac OSX: Link
Linux: Link

Kenta Cho is also apparently making a new version of TUMIKI Fighters for the Wii, with a few other games by him in the same package.

*props to shoe-sama for the videos*

We Love Katamari

September 6th, 2007

In We love katamari, the sequel to Katamari Damacy, you get to roll up even more stuff.

The gameplay is rather simple.. your controls are the two analog sticks, each representing a hand of sorts. Both analog sticks up = forward, left one up, right one down = fast turn to the right. you can also dash and do a 180 degree turn. the basis of the game is to roll over stuff that are smaller than you and grow bigger, its pretty simple, but that does in no way make this game worse.

You get introduced to the game first through a crazy intro with all kinds of trippy shit, like dancing red pandas, and the mighty king of all cosmos dancing all around your screen as he loves to do, with crazy j-pop in the background. It’s actually a pretty fitting intro, since the game is as crazy.

The story is pretty much spread through the game, although its just silly stuff, it adds to the atmosphere of the game.
this time the king of all cosmos has apparently gotten drunk and blown up all the planets and stars and his son, the prince has to take care of it, like in katamari damacy. He does have alot of strange cousins helping him out, you will eventually unlock them by rolling them in-game with comments from the king.
You start levels by talking to fans of katamari damacy, who each want to see something get rolled up for certain reasons.

there are also some story cutscenes on your first runs through the levels, which involve the king of all cosmos growing up, boxing and all kinds of crazy stuff.

The main levels each have like 3 cousins to find and every level has a present. presents are stuff you can put on your cousins, like masks, bikinis, guitars, earphones. Each one looks different on every cousin, so there is alot to see.
There is also this camera present which allows you to take pictures of your katamari and surroundings, this is pretty fun cause there is so much detail and fun stuff to see in the game. the place to see your photos is pretty damn cool too. (c’mon, you feed the photos to a goat if you don’t like them)

The levels all have loads of detail and are all pretty different. the main levels have you going around from a small room, to rolling up the king of all cosmos himself. You will find yourself rolling up monuments, smacking godzilla’s off islands and of course, rolling up people.
the other levels each have their own themes, like rolling up food with a sumo to make him fatter and win his opponent (you can get him like, 600kg) rolling up a gingerbreadhouse, rolling up loads of animals in a zoo, rolling up a thousand origami cranes and rolling up a huge campfire. Yeah, loads of rolling up.
there are fun little details to see everywhere around levels, which makes the game seem really polished and that the developers had fun making it.

Once you have played through every level, there is still loads of stuff to do. you can improve your scores, make your katamari much bigger, find new presents and cousins and of course, the never-ending quest for items.

There is also a pretty fun 2 player versus mode, sadly not as good as the single player. The ‘mode’ of the versus play is also random, sometimes you have to hold a certain item to win, sometimes most of one type of item, you can make stuff get off your opponent by dashing him or her and you can even roll your opponent up.

However, you can also play something called co-op mode in we love katamari, where both players roll the same katamari. This is pretty difficult to get used to, but its loads of fun when you somewhat get used to it.

If you are too tired to actually play, you can go look at your collection of items. this shows every thing you have ever rolled up, with a fun explanation from the king of all cosmos’ point of view, you can check out the models and sounds the objects make and there are like a thousand items spread throughout the levels so there is really alot to see.
You can also go fly in the cosmos and look at the planets you have created, with relaxing music in the background.

The music of the game is mostly j-pop, all of them work really well and stay in the mood of the game.

The games graphical style is simplistic, not too many polygons and the textures are partly pixelated on purpose, all the textures are pixel perfect and just work really well, creating a theme for the game. Seeing that there are a 1000 things to roll up, everything has been done really damn well.

Even the level selection has alot of stuff in it, you go around this 2D plane with your cousin, and music goes on with you. You can run to knock down cousins and make all your cousins follow you around by dancing. This can be pretty fun in 2 player.

I recommend this game to pretty much anyone. Conservatives might find the game silly because of the simplistic controls and gameplay, but that’s their problem. There is so much to see and the whole atmosphere of the game is crazy and fun. The gameplay is actually really addictive, simple does never have to mean bad.

We Love Katamari is a really polished game with a nice unique theme to it and simplistic gameplay.

and it gets a..

9/10 (would have given a 10, but hey, would look pretty silly on a first review)

-Zaarock

New member of staff!

September 5th, 2007

At Wushu-Gamer, we seem to have a new member of staff! Welcome Zaarock, maker of our sexy logo and super shmupper. In his own words: “<Xae_KB> I dont describe myself. <Xae_KB> stuf”. Ah well, welcome to the team, Zaa!

Logos and embedded players - oh my!

September 4th, 2007

If you didn’t notice, we seem to have a huge logo up top of the page, we’d like to thank Zaarock (of the Toribash forums) for this, after we payed him many toricredits.

Now, as we are partnered with spirit TV, we have gotten ourselves an embedded player to host them with, oh happies.

Anyway, sorry for a short post, it’s my birthday! :D